This software is published under the GNU General Public License v3.0.



     
Internal movement of a quark.

Coding the dimensional basic

The separate fundamental forces of nature: – the strong interaction, the electromagnetic interaction, the weak interaction and the gravitational interaction – are calculatable with one formula out of one principle. The statistical math of the quantum theory is set aside in favor of a goniometric approach. Gravitation is the only force that matters and the strong force, the electromagnetic force and the weak force can be explained out of gravitation, while gravity itself is only caused by the curvature of a mass, corresponding with a certain amount of bending of spacetime.

The axiom is that the most elementary particle in existence is the dimensional basic (db or ). The itself has no dimensions (no length, no width and no height). The is found everywhere in the universe and is always moving through spacetime, where the speed of the movement of the , in respect to its surroundings, can have any value. The curvature of space on the location of the is infinite while time on the location of the stands still. The behaves like a black hole without dimensions. The is the building block of all that we perceive.

The formula for the extent of spacetime curvature around a is:


In the formula: x, y, z, are coordinates in spacetime [m], Kr = curvature [m-1].

Formula (0) describes the relative lessened extent of curvature of spacetime surrounding the .

The distance between the various s varies in time by movements relative to each other. The direction of movement is being influenced according to gravitational laws. The tracks of movement are being influenced by the curvature of spacetime caused by the s themselves. This means that spacetime surrounding a gets smaller when the s are approaching each other while spacetime surrounding a gets bigger when the s move away from each other.

The is different than other particles in that respect that other particles consist out of multiple s while the itself is a singular particle. Each is a singularity (infinite curvature) on itself while other particles than the are a combination of multiple s and thus a system of multiple singularities.

The observed forces (strong, electromagnetic, weak and gravitation) have the same origin. The cause of these forces are because of the characteristics of a singular . The observed forces are in fact a sum of circular movements that come to exist when multiple s interact with each other.


Figure 1: The tracks of two interacting s on different distances from each other.
(Original: Deflection of the tracks of a photon close to an object with a heavy mass).

     


In figure 1 is shown how the movement tracks of photons react to the event horizon of a black hole. The same regularity applies to a binary black hole system. This is equal to the movement tracks of two s in respect to each other with the difference that the two s have no event horizon. The Pauli principle is never violated because the s have no dimensions, they can approach each other, but can never touch each other. These movement tracks are equal in behavior to Newton’s laws of gravity. On the basis of that information the Borland C computer program ‘Newton’ has been developed. This computer program shows the movement tracks of s in three dimensional spacetime, in which the movement tracks of the s follow the gravitational laws. A three dimensional snapshot with nine interacting s is shown in figure 2. In this figure the Einsteinian bending of spacetime has not been taken into account. The computer program ‘Newton’ gives the possibility to show the time delay in video, as seen by an outside observer thus making clear the principle of time delay.


Figure 2: The movement tracks of nine s during a random time.



The second model that has been developed is the Borland C computer plot program ‘Einstein’. This computer program has been developed to show how spacetime around a is being bend as seen by an outside observer, the extent of bending calculated according to formula (0).br>
Just like one as a singular singularity causes bending of spacetime because of an infinite curvature, a multitude of s will show a stronger bending of spacetime because of a sum of infinite curvatures. As Einstein made clear, we can speak of curbed spacetime instead of linear spacetime. The more mass an object has, the more spacetime bends. In fact mass is the sum of the curvatures of a certain amount of s close to each other. In case of for example three billion s one can speak of three billion times infinite curvature. This makes it possible to isolate infinite numbers in comparison equations and thus mass can be expressed as an absolute number. One can say that a cluster of a certain amount of s will have an absolute number of infinite curvatures. In this way one can speak of mass A with X times infinite curvatures, while mass B has Y times infinite curvatures. The infinities on both sides of the comparison can be done away with and only the absolute proportions of X and Y remain for the respective masses. A cluster of s with an absolute amount of s correlates with the mass of an object and thus a certain extent of bending of spacetime.

The extent of bending of spacetime is calculated using formula (0), where the extent of curvature on a specific position of spacetime is being calculated. A bigger curvature means that spacetime is more bended, whereas a smaller curvature means that spacetime is less bended.

An example of this is shown in figure 3. In figure 3 the plot of a cube of spacetime is shown. The Einsteinian bending of a cube of spacetime is made visual. While figure 3a shows no bending of spacetime because of the absence of a , the bending in a cube of spacetime, and thus deformed distances for an outside observer, in figure 3b have been calculated according to formula (0) because of the position of a in the center of the cube of spacetime. At the center of the six surfaces of the cube of spacetime the distance to the is the smallest, for the outside observer it appears that that piece of spacetime is closer to the than it should be in linear (uncurbed) spacetime, this because of the bending of spacetime, made visual by formula (0). Hence the pointy form of the corners of the cube of spacetime, there the distance to the is the biggest. Because of the bending of spacetime the distance is bigger for the outside observer than it should be according to a linear scale, this again made visual by calculating the extent of bending of spacetime according to formula (0). The closer spacetime is to a , the higher the curvature and the more spacetime will be bend.


Figure 3: The bending of a cube of spacetime under the influence of a .

3a. Uncurbed (linear) cube of spacetime. 3b. Cube of spacetime curbed by the presence of a in the center.


Conclusion: The Newtonian laws represent the straight movement paths as being caused by the bending of spacetime, just like Einstein made clear. Thus Newton’s laws of gravity apply to the movement paths of the or a multitude of s.
Both computer programs together represent the movement and character of the . The reality of the can be simulated by computer programs according to gravitational laws, taking into account the reality of formula (0) and the thereby caused bending of spacetime, with, as seen by an outside observer, the observed bending of spacetime and time delay. A third model, combining the linear Newtonian laws of gravity with Einsteinian bending of space and delay of time should be able to simulate the universe as a whole. Whereas a model with an infinite amount of s is practically not possible, a model with a subset of a large number of s should be possible.

Below the sources codes of the Borland C computer programs ‘Newton’ and ‘Einstein’ can be seen, while not making a choice shows a MS Quick Basic example of movement analysis with which figure 2 has been calculated.


Download article (PDF):
Coding the dimensional basic

Download code (TXT):
dbmove.bas newton.cpp einstein.cpp


Show code:
Program Newton Program Einstein



Quick Basic db movement analysis output



0REM (C) G.J. Smit, Nijmegen, Nederland
1REM This software is published under the GNU General Public License v3.0
2REM www.dbphysics.com
3REM Program purpose: db movement analysis
4
5KEY(1) ON: ON KEY(1) GOSUB afrondschoonscherm
6KEY(2) ON: ON KEY(2) GOSUB andermode
7KEY(3) ON: ON KEY(3) GOSUB nieuwecoordinaten
8KEY(4) ON: ON KEY(4) GOSUB windowgrootte
9KEY(5) ON: ON KEY(5) GOSUB sterktezwaartekracht
10KEY(6) ON: ON KEY(6) GOSUB nieuwaantaldeeltjes
11KEY(7) ON: ON KEY(7) GOSUB lijnmetwis
12KEY(8) ON: ON KEY(8) GOSUB lijnzonderwis
13KEY(9) ON: ON KEY(9) GOSUB willekeuroud
14KEY(10) ON: ON KEY(10) GOSUB willekeurnieuw
15
16
17DIM x(100, 103), y(100, 103), z(100, 103), xfz(100), yfz(100), zfz(100)
18DIM x2d(200), y2d(200)
19
20SCREEN 12, 0: CLS
21xyz = 100
22mfz = .1
23aantal = 3
24scherm = 1
25begincord = 1
26lijn = 0
27willoud = 100
28willnieuw = 1
29wg = 3 * willoud
30afrond = 0
31
32WINDOW (-wg, wg)-(wg, -wg)
33
34prog = 1
35
36WHILE prog > 0
37
38CLS
39
40FOR tel = 0 TO aantal - 1
41 x(tel, 0) = (RND(1) * 2 * willoud) - willoud: x(tel, 1) = x(tel, 0) + (RND(1) * 2 * willnieuw) - willnieuw
42 y(tel, 0) = (RND(1) * 2 * willoud) - willoud: y(tel, 1) = y(tel, 0) + (RND(1) * 2 * willnieuw) - willnieuw
43 z(tel, 0) = (RND(1) * 2 * willoud) - willoud: z(tel, 1) = z(tel, 0) + (RND(1) * 2 * willnieuw) - willnieuw
44NEXT tel
45
46IF begincord = 1 THEN GOSUB bcord
47
48GOSUB status
49
50prog = 2
51
52WHILE prog > 1
53
54FOR tel1 = 0 TO aantal - 1
55 x(tel1, 2) = x(tel1, 1) - x(tel1, 0)
56 y(tel1, 2) = y(tel1, 1) - y(tel1, 0)
57 z(tel1, 2) = z(tel1, 1) - z(tel1, 0)
58 FOR tel2 = tel1 TO aantal - 1
59 x(tel1, 3 + tel1) = x(tel2, 1) - x(tel1, 1)
60 y(tel1, 3 + tel1) = y(tel2, 1) - y(tel1, 1)
61 z(tel1, 3 + tel1) = z(tel2, 1) - z(tel1, 1)
62 x(tel2, 3 + tel2) = -x(tel1, 3 + tel1)
63 y(tel2, 3 + tel2) = -y(tel1, 3 + tel1)
64 z(tel2, 3 + tel2) = -z(tel1, 3 + tel1)
65 x(tel1, 3 + aantal + tel1) = ABS(x(tel1, 3 + tel1))
66 y(tel1, 3 + aantal + tel1) = ABS(y(tel1, 3 + tel1))
67 z(tel1, 3 + aantal + tel1) = ABS(z(tel1, 3 + tel1))
68 x(tel2, 3 + aantal + tel2) = ABS(x(tel2, 3 + tel2))
69 y(tel2, 3 + aantal + tel2) = ABS(y(tel2, 3 + tel2))
70 z(tel2, 3 + aantal + tel2) = ABS(z(tel2, 3 + tel2))
71 NEXT tel2
72NEXT tel1
73
74FOR tel1 = 0 TO aantal - 1
75 xfz(tel1) = 0
76 yfz(tel1) = 0
77 zfz(tel1) = 0
78 FOR tel2 = 0 TO aantal - 1
79 IF x(tel1, 3 + aantal + tel2) > 0 THEN xfz(tel1) = xfz(tel1) + x(tel1, 3 + tel2) * mfz / x(tel1, 3 + aantal + tel2)
80 IF y(tel1, 3 + aantal + tel2) > 0 THEN yfz(tel1) = yfz(tel1) + y(tel1, 3 + tel2) * mfz / y(tel1, 3 + aantal + tel2)
81 IF z(tel1, 3 + aantal + tel2) > 0 THEN zfz(tel1) = zfz(tel1) + z(tel1, 3 + tel2) * mfz / z(tel1, 3 + aantal + tel2)
82 NEXT tel2
83 x(tel1, 0) = x(tel1, 1)
84 IF afrond = 0 THEN x(tel1, 1) = x(tel1, 0) + x(tel1, 2) + xfz(tel1) ELSE x(tel1, 1) = INT(x(tel1, 0) + x(tel1, 2) + xfz(tel1))
85 y(tel1, 0) = y(tel1, 1)
86 IF afrond = 0 THEN y(tel1, 1) = y(tel1, 0) + y(tel1, 2) + yfz(tel1) ELSE y(tel1, 1) = INT(y(tel1, 0) + y(tel1, 2) + yfz(tel1))
87 z(tel1, 0) = z(tel1, 1)
88 IF afrond = 0 THEN z(tel1, 1) = z(tel1, 0) + z(tel1, 2) + zfz(tel1) ELSE z(tel1, 1) = INT(z(tel1, 0) + z(tel1, 2) + zfz(tel1))
89NEXT tel1
90
91midx = 0
92midy = 0
93midz = 0
94
95FOR tel = 0 TO aantal - 1
96midx = midx + x(tel, 1)
97midy = midy + y(tel, 1)
98midz = midz + z(tel, 1)
99NEXT tel
100
101midx = midx / aantal
102midy = midy / aantal
103midz = midz / aantal
104
105
106w2dx = midy - midx * .5
107w2dy = midz - midx * .5
108
109IF lijn = 2 THEN GOSUB wislijn:
110
111FOR tel = 0 TO aantal - 1
112 x2d(tel) = y(tel, 1) - x(tel, 1) * .5
113 y2d(tel) = z(tel, 1) - x(tel, 1) * .5
114NEXT tel
115
116WINDOW (-wg + w2dx, wg + w2dy)-(wg + w2dx, -wg + w2dy)
117
118IF lijn = 0 THEN GOSUB tekenpunt: ELSE GOSUB tekenlijn:
119
120WEND
121WEND
122
123andermode:
124scherm = scherm + 1
125IF scherm > 2 THEN scherm = 0
126IF scherm = 0 THEN SCREEN 9, 0: WIDTH 80, 43: COLOR 1, 10
127IF scherm = 1 THEN SCREEN 12: WIDTH 80, 60
128IF scherm = 2 THEN SCREEN 13
129GOSUB status
130RETURN
131
132afrondschoonscherm:
133IF afrond = 0 THEN afrond = 1 ELSE afrond = 0
134GOSUB status
135RETURN
136
137nieuwecoordinaten:
138prog = 1
139CLS
140RETURN
141
142sterktezwaartekracht:
143PRINT "Mate van zwaartekracht is:"; mfz
144INPUT "Nieuwe mate:", mfz
145GOSUB status
146RETURN
147
148nieuwaantaldeeltjes:
149PRINT "Aantal deeltjes is:"; aantal
150INPUT "Nieuw aantal:", aantal
151IF aantal < 1 THEN aantal = 1
152IF aantal > 50 THEN aantal = 50
153CLS
154prog = 1
155RETURN
156
157windowgrootte:
158PRINT "Windowgrootte is:"; wg
159INPUT "Nieuwe grootte:", wg
160IF wg < 10 THEN wg = 10
161IF wg > 500 THEN wg = 500
162GOSUB status:
163RETURN
164
165willekeuroud:
166PRINT "Randomize oude co rdinaat is:"; willoud
167INPUT "Nieuwe randomize factor:"; willoud
168IF willoud < 1 THEN willoud = 1
169IF willoud > 10000 THEN willoud = 10000
170wg = 3 * willoud
171CLS
172prog = 1
173RETURN
174
175willekeurnieuw:
176PRINT "Randomize nieuwe co rdinaat is:"; willnieuw
177INPUT "Nieuwe randomize factor:"; willnieuw
178IF willnieuw < .0000001 THEN willoud = .0000001
179IF willnieuw > 1000 THEN willnieuw = 1000
180CLS
181prog = 1
182RETURN
183
184
185lijnzonderwis:
186IF lijn = 1 THEN lijn = 0 ELSE lijn = 1
187CLS
188IF lijn = 0 THEN GOSUB status:
189RETURN
190
191lijnmetwis:
192IF lijn = 2 THEN lijn = 0 ELSE lijn = 2
193CLS
194IF lijn = 0 THEN GOSUB status:
195RETURN
196
197
198bcord:
199begincord = 0
200x(0, 0) = xyz: x(0, 1) = xyz
201y(0, 0) = 0: y(0, 1) = -.9
202z(0, 0) = 0: z(0, 1) = .9
203x(1, 0) = 0: x(1, 1) = .9
204y(1, 0) = xyz: y(1, 1) = xyz
205z(1, 0) = 0: z(1, 1) = -.9
206x(2, 0) = 0: x(2, 1) = -.9
207y(2, 0) = 0: y(2, 1) = .9
208z(2, 0) = xyz: z(2, 1) = xyz
209
210RETURN
211
212tekenpunt:
213
214FOR tel = 0 TO aantal - 1
215 PSET (x2d(tel), y2d(tel)), 7 + tel
216NEXT tel
217RETURN
218
219tekenlijn:
220FOR tel1 = 0 TO aantal - 1
221 FOR tel2 = tel1 TO aantal - 1
222 LINE (x2d(tel1), y2d(tel1))-(x2d(tel2), y2d(tel2)), 2 + tel1 + tel2
223 NEXT tel2
224NEXT tel1
225RETURN
226
227wislijn:
228CLS
229RETURN
230
231status:
232CLS
233IF scherm = 0 THEN PRINT "EGA (16k)"
234IF scherm = 1 THEN PRINT "VGA (16k)"
235IF scherm < 2 THEN PRINT "Window-grootte :"; wg
236IF scherm < 2 THEN PRINT "Sterkte Fzwaarte:"; mfz
237IF scherm < 2 THEN PRINT "Aantal 1db's :"; aantal
238IF scherm < 2 THEN PRINT "r_oud :"; willoud
239IF scherm < 2 THEN PRINT "r_nieuw :"; willnieuw
240IF scherm < 2 THEN PRINT "Afronding c_oud :"; afrond
241RETURN
242
243








(C) 2025 - Gerhard Jan Smit - DB Universe